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Tetris Didn't Succeed at The Game Awards — A New Category Might Solve This

Whenever a major awards ceremony draws close, one notices a clamor for introducing additional classifications to acknowledge overlooked contributions and delight the spirits of enthusiasts with niche passions.

A fellow writer made the case advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent and important of all. The demand is this: We need a category for puzzle games.

The Genre Classification Challenge

Classifying creative works is not a science; opinions vary greatly, and typically spark debates concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. However, it represents an essential concession for the industry of interactive entertainment, that demonstrate such variety it's challenging to consider them one unified medium.

To recognize the complete range of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies offer these classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications actually cover a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to brain-teasing titles. No appropriate category exists to accommodate them. Think about these recent excellent titles, all very different: structural challenges of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Which classification works between these six categories? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist outstanding logic titles launched regularly that have no home in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • A renowned logic title got overlooked completely during that awards season
  • A different innovative game received no nominations that year
  • Well-received sorting experience was overlooked in 2021
  • Just some brain-teasers barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent compact experiences, yet the craft behind logic titles holds tremendous importance. Well-known matching games stand as most engaged experiences globally maintaining this status for many years.

The legendary block-stacking game competes with well-known building titles claiming status as most purchased experience; it’s also in the running as greatest title ever. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have that issue. It would be easy to populate a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

And to reiterate, these are games without proper classification in important events. Logic title developers function at the challenging frontier of video game design, producing among most fundamental forms of the video game form. Comparable to cinema stunt performers, they deserve recognition. Don't make them wait generations.

The writer

Karen Richardson

A tech enthusiast and digital strategist with over a decade of experience in software development and UX design.

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